Oct 06, 2007, 11:51 PM // 23:51
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#1
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Desert Nomad
Join Date: May 2006
Profession: A/
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Real-time Expertise/FC Changes
When you have points in Fast-casting or Expertise, you want to know how much the casting time or energy was reduced to. This suggestion does just that. Shown in the picture below, it shows I have 15 in FC and the skill cast time was reduced to .50 instead of the regular 1 second. I didn't do this with Ranger because I dont have one .
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Oct 06, 2007, 11:56 PM // 23:56
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#2
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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That'd be fairly useful. I generally have the energy of skills with expertise figured out in one or two test runs, but when forming a test build, its would be nice to be able to work out energy usage (and cast speed for my friends of the Mesmer persuasion) without having to memorize wiki charts.
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Oct 07, 2007, 01:36 AM // 01:36
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#3
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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nice character...oh wait...nice idea *that's more accurate*
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Oct 07, 2007, 02:04 AM // 02:04
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#4
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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/signed . useful.
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Oct 07, 2007, 02:10 AM // 02:10
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#5
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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While you're at it, factor Divine Favor into monk spells. Oh, and Strength's bonus on attack skills. And Mysticism's effect on enchantments.
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Oct 07, 2007, 02:17 AM // 02:17
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#6
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Academy Page
Join Date: Jun 2006
Location: Oakland, CA
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that's an awesome idea. although i would possibly place the real cast time next to the faster cast time and etc.
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Oct 07, 2007, 04:07 AM // 04:07
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#7
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Usually, I just enter the build into PvX, which does this. But it'd be nice to have it in game.
So, /signed.
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Oct 07, 2007, 05:37 PM // 17:37
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#8
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Doubtful it'd be implemented, but it'd be nice.
I like this idea; it's useful.
/signed.
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Oct 07, 2007, 06:28 PM // 18:28
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#9
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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It would be very nice so yes signed
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Oct 07, 2007, 06:41 PM // 18:41
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#10
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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It'd be useful so of course /signed
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Oct 07, 2007, 06:47 PM // 18:47
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#11
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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/signed
very useful, i usually don't know how much the skill cost when i use for a ranger with expertise until actually using it.
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Oct 07, 2007, 10:09 PM // 22:09
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. And for armor penetration damage (strenght, air magic, etc). And creature health for spawning power... it would be great to see more data...
Some data from primary attributes and items could be in another tab in the hero panel (critical ratio, average damage, armor, armor each type of damage, damage reduction, etc...)
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Oct 08, 2007, 12:34 AM // 00:34
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#13
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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This would be useful, though I'm thinking that the skill window should show different information for each class.
Warriors: Have it mentioned in the skill description the armor penetration the skill gets. For skills that already have some penetration, have their penetration amount a different colour and change it as strength changes.
Ranger: Have a column alongside the base energy column to show the actual cost after taking expertise into account.
Monk: Simply state the amount of healing added by divine favor in the skill description. Something like "This skill gets an additional x healing from your current divine favor"
Mesmer: Have an extra column showing the true cast time as well as the base time.
Ritualist: Instead of saying level x on the skill description, say the hp and armor of the summon for all classes. For Ritualists it will show the hp after its been adjusted by Spawning Power
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Oct 08, 2007, 12:35 AM // 00:35
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#14
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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I'd love to see all the inherent effects listed in real time.
/signed
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Oct 08, 2007, 01:23 AM // 01:23
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#15
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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It would be nice to see the casting time and energy costs of things after fc and expertise
/signed
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Oct 08, 2007, 05:37 PM // 17:37
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#16
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Frost Gate Guardian
Join Date: Apr 2006
Profession: N/
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/signed
Would be good for Rt Spawning too.
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